

I decided in this update to add only a new natural disaster (the Zombie Apocalypse), but to improve and balance the existing ones.I have also completely reworked the API so that others (or otherwise only I) can more easily add new natural disasters and modify existing ones.I will update the wiki in the next days. Sorry for the delay, but here is the new version for 1.17. You can do this by simply clicking on Debug datapack in the datapack menu and write the displayed message into the bug report. To help me better, it would also be handy if you debug the datapack. You can do this either on the Planet Minecraft website as a comment or on the GitHub website as an issue. If you find a bug in the datapack, it would be very helpful to report it to me.
Another cool mod for Minecraft explorers. You can just spawn into a new world type and enjoy taking over the world. 11 different and unique natural disasters The Lost Cities Minecraft mod will allow you to create your own world type.In addition, there is also a wiki for all other questions, which is currently being worked on. Overview General Disasters adds natural disasters to Minecraft This mod intends to add some dynamic risk to your Minecraft worlds, while generating potential rewards for each destruction created you may encounter an earthquake that tears through one of you houses, but that earthquake may also expose valuable ores in a newly formed ravine.

It can be opened with the command: /function #2mal3:nadi/menuThis can also be used to perform various other actions and configure many parts of the datapack. These natural disasters occur in the world with an interval of 1 to 4 Minecraft weeks, but they can also be started immediately with an easy to use in-game gui. This datapack adds over 11 partly unique natural disasters to the game, which can occur randomly in the world.
